0 Point Ork Army

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0 Point Ork Army

Postby stormboy » Tue Apr 08, 2014 2:56 pm

Mega Boss - with typical stuff - Cybork Body - Squig Hound - Bosspole

10 Lootas

20 shoota boys w/ Nob. 2 big shootas - Nob with claw - bosspole - eavy armor
20 shoota boys w/ Nob. 2 rokkits - Nob with claw - bosspole - eavy armor

3 Kannons - with 3 ammo runts (rerolls) - 10 crew - runt herder -

748 points

In a 750 point game, the boss will roll with one of the boys mobs. The kannons sit back and blast away (either S8, or S4 Blast) and the lootas help keep light vehicles and flyers at bay. One mob of boys stays on an objective and the other goes to get something.

In higher point games the first addition is some Mega Nobs (as troops) and a wagon to take the fight to the enemy. Then beef up the boys to 30 each or add an additional boys squad before bringing in grot tanks or a mega dread and a mek with FF. Last additional would be my big kannon toting battlewagon or some deffkoptas and a dakkajet.
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Re: 0 Point Ork Army

Postby SRM » Wed Apr 09, 2014 10:56 am

My only problem is that the boss in mega armor doesn't really fit in with anything. That's a ton of foot-based shooting, which is awesome for Bad Moons, but he's Slow and Purposeful in the mega armor. That means everybody in the mob has to move at his speed, since he's the slowest model, and that means no running, sweeping advances, or overwatch shots. Granted they'll be shooting most of the time, but that could be a problem if he has to reposition that squad or they get charged. I'd probably drop the mega armor for him and replace it with 'eavy armor, then mess around with the leftover points. Maybe give him a combi-skorcha or something. Other than that, this is a solid shooty Ork list.
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Re: 0 Point Ork Army

Postby stormboy » Wed Apr 09, 2014 4:36 pm

The boss is chunky... But the 750 needs to include my warlord.

I could go the trimmer warboss route and put more points into other avenues. Less meganob more random stuff. The points savings might even allow me to field burnas or Flashgits again...
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Re: 0 Point Ork Army

Postby stormboy » Wed Apr 09, 2014 9:42 pm

After reworking into the eavy armor boss... I don't think I will go that route.

I need to count on the boss killing lots in order to swing a combat because boys just don't do it any more, a big choppa is just such a poor choice and a eavy armor/power klaw boss is almost as much as a mega boss. It just doesn't make sense.

Maybe I will go with my Raven Guard. I have a strong segment primed black and I could probably get enough paint on them in order to feel good about putting them on the table...
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Re: 0 Point Ork Army

Postby SRM » Thu Apr 10, 2014 1:05 pm

I mean, I don't know how often you'll end up playing a 750 point game, so if you were to even play a small game at 1000 you could fit him in with some Meganobz and a transport, but I just wanted to point it out. I'd love to see your Ravenguard on the table, but Orks were obviously your first choice, and there's gonna be a lot of Marines running around as is.
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Re: 0 Point Ork Army

Postby stormboy » Sat Apr 12, 2014 7:23 pm

I could make a small shift.

Mega boss
3 Mega nobs + Battlewagon
25 Shoota boys (included with a Klaw nob)
15 Gretchin (and Slaver)
3 Kannons with 12 Crew and a Slaver and 3 Ammo Grots

Not as many bodies, but for 750 it wouldn't be terrible. I would need to rely on the kannons and mega nobs to handle vehicles. And I would only need to paint 10 gretchin...
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Re: 0 Point Ork Army

Postby SRM » Tue Apr 15, 2014 10:17 am

That seems like a pretty solid corelist. In bigger games you can add more nobz and bulk up the boyz to 30, and the grots and kannons should hold down the fort nicely in small games. Once you've got a second mob of boyz in 1000 point games or so the army will really come into its own.
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Re: 0 Point Ork Army

Postby stormboy » Tue Apr 15, 2014 7:34 pm

At this point I am trying to figure out which direction to go up?

I could try the heavy style list, with a Megadread and another battlewagon and big mek with lootas...

or...

I could stick with Codex Orks and just fill myself up with shoota boys and a bunch of toys, that won't be too much of a threat but will take a lot of firepower to knock off objectives and such...

I honestly don't know.
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Re: 0 Point Ork Army

Postby Drool_bucket » Tue Apr 15, 2014 7:46 pm

are both 100% painted?

If yes, then go with the mob. Ork Hordes more fun.
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Re: 0 Point Ork Army

Postby stormboy » Tue Apr 15, 2014 8:27 pm

I can't go above 90 models though... or I take a 1 point Komp hit.

Maybe I can get to 90?
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Re: 0 Point Ork Army

Postby DAPatrick » Tue Apr 15, 2014 8:30 pm

Play Megadread lists. Much more interesting to see and as you pointed out, you probably won't take any comp hits. Plus it is a more powerful army and orks need all they help they can get these days.
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Re: 0 Point Ork Army

Postby 92acclude » Wed Apr 16, 2014 4:39 pm

DAPatrick wrote:Play Megadread lists. Much more interesting to see and as you pointed out, you probably won't take any comp hits. Plus it is a more powerful army and orks need all they help they can get these days.



6th I think killed the viability of the Dreadmob....
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Re: 0 Point Ork Army

Postby DAPatrick » Wed Apr 16, 2014 5:06 pm

92acclude wrote:
DAPatrick wrote:Play Megadread lists. Much more interesting to see and as you pointed out, you probably won't take any comp hits. Plus it is a more powerful army and orks need all they help they can get these days.



6th I think killed the viability of the Dreadmob....

Well 6th really hurt orks in general. I personally think the dreadmob is one of the better builds.
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Re: 0 Point Ork Army

Postby SRM » Wed Apr 16, 2014 5:22 pm

Yeah, while walkers and assault aren't exactly king right now, hordes of cheap Kans and Dreds are still tough to deal with. It's why Armored Sentinels are one of the stealth great units in the new IG dex, and when Orks get redone I'm sure Kans will be even cheaper than Sentinels.
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Re: 0 Point Ork Army

Postby stormboy » Wed Apr 16, 2014 7:58 pm

I think I may have found my final 750 list.

Mega boss
3 Mega nobs (as troops)+ Battlewagon
20 Shoota boys (including a Klaw nob)
10 Shoota boys (including a klaw nob)
3 Kannons with 10 Crew and a Slaver and 3 Ammo Grots

Model count 51 - but with only 37 Orks.

For 1850 - I would look like this
Mega boss
5 Mega nobs (as troops)+ Battlewagon
30 Shoota boys (including a Klaw nob)
30 Shoota boys (including a Klaw nob)
12 Shoota boys (including a klaw nob)
3 Kannons with 12 Crew and a Slaver and 3 Ammo Grots
Big Mek w/KFF
Mega Dread
4 Grot tanks w/ Rokkits (one Kommanda tank with double rokkits)
14 lootas

In lieu of the grot tanks I could add 10 Tank Bustas... but... they are Tankbustas...

I have a fairly solid core, the lootas and rokkits and kannons will give some support against air and high toughness... and hopefully the KFF and cover can keep my Orks alive long enough to make some close range shooting pay off.

At 2000... I could add Flashgits for fun or a dakka jet... or bring in a full 3rd squad of shoota orks or some other random crap.
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