Grey Knights Paladins List

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Grey Knights Paladins List

Postby Brutal Legend » Sat Apr 21, 2012 2:00 pm

What does the GK Paladin List look like?

Here's a not-so-interesting cut and paste of something I think it would look like. I don't know if I would field exactly this, but I thought it would be worth looking at to see what it is.

Lord Kaldor Draigo-275

Librarian-190
nemesis force weapon, nemesis warding stave, sanctuary

10 Paladins-630
3 psycannons, psybolt ammunition

10 Paladins-630
3 psycannons, psybolt ammuntion

Dreadnought-135
2 twin-linked autocannons, psybolt ammunition


It's a very small army.
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Postby tinfoil » Sat Apr 21, 2012 3:49 pm

Looks like an internet list to me.
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Postby Brutal Legend » Sat Apr 21, 2012 4:47 pm

tinfoil wrote:Looks like an internet list to me.


Just a mental exercise. Again, not thinking of using it, but I thought it would be fun and easy to add up.

I don't know if I'd feel comfortable having so few models in my army.
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Postby Thunderjaw » Sat Apr 21, 2012 7:11 pm

I think "Internet List" is a tad unfair... it's a 2 Troop Paladin List with Draigo... not much else you can add really. However...

The strength of Paladins lies in the apothecary and wound allocation. Between weapons and heavy weapons you can get more wound pools into that squad than you currently have. When you're only bringing 20 models to the table, you need every advantage to make them surviveable.
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Postby Brutal Legend » Sat Apr 21, 2012 11:06 pm

In addition to the apothecaries keeping the squads alive, there has to be some hammers in there for anti-tank and monstrous creatures.


Lord Kaldor Draigo-275

Librarian-200
nemesis force weapon, nemesis warding stave, psybolt ammunition; Sanctuary

10 Paladins-685
1 Sergeant with nemesis force sword (like a Seargent-type)
1 Apothecary with nemesis force sword
2 psycannons and nemesis force halberds
4 with nemesis force halberds
2 with nemesis demon hammers
psybolt ammunition

10 Paladins-685
1 with nemesis force sword (like a Seargent-type)
1 Apothecary with nemesis force sword
2 psycannons and nemesis force halberds
4 with nemesis force halberds
2 with nemesis demon hammers
psybolt ammunition

1845 / 1850
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Postby Exokan » Sun Apr 22, 2012 1:20 am

Dude... It's so fucking easy to make each dude totally unique...
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Postby Brutal Legend » Sun Apr 22, 2012 10:47 am

Exokan wrote:Dude... It's so fucking easy to make each dude totally unique...


Perhaps that would be good for wound allocation.

The thing is, the Paladin squads are already down 2 psycannons, so it's already moving away from the most "rape face" version of a Paladin List it could be.

I think that someone who would field this list in a tournament would choose to keep the 4 psycannons per squad in. The more points you spend on making Paladins different for wound allocation, the less effective the unit becomes.
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Postby Exokan » Sun Apr 22, 2012 1:00 pm

Brutal Legend wrote:The more points you spend on making Paladins different for wound allocation, the less effective the unit becomes.


100% False. I mean really... are you missing the point of Paladins? If it's not wound allocation, what makes Paladins better than Grey Knight Termis (or better yet... Strike squads) in terms of value and effect.
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Postby Brutal Legend » Sun Apr 22, 2012 8:03 pm

Yeah, but there's aren't enough points in an 1850 list to turn each paladin into an individually armed terminator. You'd have to have a 2000 point limit or get rid of the librarian.

Then you can afford battle standards, and ward staves, and all the other different wargear options.
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Postby Thunderjaw » Wed Apr 25, 2012 10:02 am

Here's a Draigo/Coteaz hybrid run at the Adepticon Championships last week. It was run by Paul Murphy and he finished very high with it. If you ran this list here you'd get nut punched, but it's a good example of what you can do with Paladins from a wound allocation POV. I didn't break out the paladins below, so check the link for squad details.

Oh, and keep this list in mind when you complain about my tame list...


Lord Kaldor Draigo - 275pts
Inquisitor Coteaz - 100pts

Techmarine w/ Psychotroke, Rad Grenades, Power Weapon - 120pts

Troop 1 Paladin Squad w/ Apothecary - 755pts
Troop 2 3 Acolytes in a HB Razorback - 57pts
Troop 3 2 Acolytes in a HB Razorback - 57pts

Dreadnought 2xTLAC w/ Psybolt - 135pts
Dreadnought 2xTLAC w/ Psybolt - 135pts
Dreadnight Daemonhammer, Personal Teleporter - 215pts

1849pts

Direct Link
http://bloodofkittens.com/wp-content/uploads/2012/04/Paul-Murphys-Grey-Knights-10th-Seed-Adepticon-2012.pdf


On a side note, the army list breakdown for the Adepticon Championships was as follows:

1.Grey Knights 22%
2.Space Wolves 16%
3.Imperial Guard 11%
4.Blood Angels 9%
5.Necrons 8%
6.Space Marines 7%
7.Dark Eldar 6%
8.Orks 4%
9.Chaos Space Marines 4%
10.Eldar 3%
11.Daemons 3%
12.Dark Angels 3%
13.Black Templars 2%
14.Tau 2%
15.Tyranids 0%
16.Sisters of Battle 0%
There you have the “best codexesâ€
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Postby Brutal Legend » Wed Apr 25, 2012 10:18 am

Taking a look at the loadout of the Paladin squads, assuming they're identical.

There's an Apothecary, 3 psycannons, 3 demon hammers (1 is master-crafted), a warding stave, a battle standard...everyone else is a nemesis sword or a nemesis halberd.

Interesting how he gave the 3 psycannon bearers a demon hammer, force sword, and force halberd just so he's not building the same guy 3 times.



The acolytes are just being taken for the Razorback spam I assume.
Last edited by Brutal Legend on Wed Apr 25, 2012 10:32 am, edited 1 time in total.
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Postby Thunderjaw » Wed Apr 25, 2012 10:31 am

only one paladin squad in his list.... the two baby acolyte squads are objective campers.

The Paladin squad is a beast... they take the Techmarine and Draigo with them so it's as 12 man squad that's pretty much unstoppable... toss Coteaz in there and it's 13 guys, all unique, with assloads of psy powers. :)
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Postby TheRhino » Wed Apr 25, 2012 10:40 am

Thunderjaw wrote:only one paladin squad in his list.... the two baby acolyte squads are objective campers.

The Paladin squad is a beast... they take the Techmarine and Draigo with them so it's as 12 man squad that's pretty much unstoppable... toss Coteaz in there and it's 13 guys, all unique, with assloads of psy powers. :)


But how does it win objective based games? Those two miniscule Razorback squads seem incredibly underwhelming.
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Postby stormboy » Wed Apr 25, 2012 10:42 am

I bet he cries when he rolls 1s. At April Assault I had shootas do 14 wounds to a squad of 7 Space Marines.... All but the Librarian died. All it takes is one set of bad rolling and the game is out of hand. At April Assault he had another Marine Squad - but the Paladin list has little to no back up to counter a Yatzee of 1s.

This list is crazy - and to me a perfect example of what they were trying to limit when they wrote the Dark Angels and Chaos books. Now we are right back in the thick of it. Oddly Ironic, IMO.

I wonder what comes next - with Chaos or whatever Codex? Will this trend continue?

Unless they completely revamp wound allocation in 6th? Then who knows.
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Postby Thunderjaw » Wed Apr 25, 2012 10:47 am

But how does it win objective based games? Those two miniscule Razorback squads seem incredibly underwhelming.


in 5 Objective games I have absolutely no idea... 2-3 objectives will be cake, or just as cake as any other mission.

Reserve the Henchmen so they get a free turn without being shot since they won't be on the table... if you get lucky one squad doesn't turn up till turn 3-4... drive them on and hug cover or pop smoke if no cover.

With 13 2+ guys either in your lines or VERY close I'd imagine your opponent has few guns to throw long range at a razorback, and even if you kill it, the henchmen either hide behind the wreck and out of sight or they hunker down and go to ground for a 3+ save... again, totally killable, but will you have the spare firepower?

I hate the 3 man henchmen squad... I'd of loved to see a rider in the codex that said a squad needed to number 5 at a minimum to take a transport. That being said, I've actually run a 3 man squad in a chimera, but it was a "flex" points squad that went up and down based on list size... at 1500 it was 3 guys... at 1850 10... but at all levels it had a Jokaero and 2 plasma so wasn't a "cheap" filler squad.
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